Reward loops that hold player attention across 14-day seasonal windows
Designing a seasonal event that keeps players returning every day for 2 weeks is structurally harder than it looks. Most events collapse somewhere around day 4 or 5 — the initial pull fades and there is nothing left to carry momentum. This article looks at 3 loop structures that address this specific failure point, with examples from student projects built during the Lovviro winter event module.